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Nintendo Gameboy, Substance designer

An experiment made in substance designer, I have "modeled" the height map step by step using only references and later extruded in unreal engine, using the new nanite system rencently integrated 5.2 version. I have used specular 2 plane with 2 triangle.

Height and Normal Map created in Substance designer.

Height and Normal Map created in Substance designer.

Roughness and color Map created in Substance designer.

Roughness and color Map created in Substance designer.

Parallax shader for fakering screen depth, I have used one material for front and one for back

Parallax shader for fakering screen depth, I have used one material for front and one for back